Sushi Go!

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Sushi Go is a competitive card game for two to five players designed by Phil Walker-Harding. In Sushi Go players get a number of cards, pick one of them and pass the rest to the next player in clock-wise order. The players are rewarded with points based on the combination of the cards that they kept once the cards in rotation run out.

Sushi Go is a game with a sushi theme that uses a deck of card, simple rules and just a short amount of playing time to create something fun. The sushi bits on the cards are really cute and, despite the fact that they have faces, look extremely tasty.

For those of you who want a lovely story about a man and his Tokyo sushi restaurant, we highly recommend Jiro Dreams of Sushi (http://www.imdb.com/title/tt1772925/).

Components

Nigiri and Wasabi

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Nigiri cards are worth the number of points printed on the cards. There are three different types generating one (egg), two (salmon) or three (squid) points respectively. There are five each of the egg and the squid and ten of the salmon.

Wasabi cards triples the value of the next nigiri card that the player keeps.

This makes the wasabi cards in combination with the squid nigiri the most valuable in the game. The value of nine points over two cards generate an average value of 4,5 per card – the highest in the game!

There are 6 Wasabi, 5 Egg nigiri, 10 Salmon nigiri and 5 Squid nigiri in Sushi Go. 

Sashimi and Tempura

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Sashimi and Tempura cards are worth nothing unless the player has a sufficient number of them. For Tempura, two cards are needed to generate five points. For Sashimi, three cards are needed to generate ten points.

Sashimi and Tempura are worth 3,34 and 2,5 respectively on average per card (if all cards are part of a full set).

There are 14 Sashimi cards and 14 Tempura cards in Sushi Go.

Dumplings

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The dumpling cards are worth exponentially more for every extra card a player collects. The number of points is presented in this chart:

Number of cards Points Average per card
1 1 1
2 3 1,5
3 6 2
4 10 2,5
5 15 3
5+ 15 < 3

There are 14 dumpling cards in Sushi Go.

Maki rolls and Puddings

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Maki rolls and puddings are scored based not only on the number of cards a player has, but how many cards he or she has in relation to the others.

Maki rolls are scored at the end of each round. The player that has the most Maki rolls is rewarded with 6 points and the player with the second most is rewarded with 3 points. In case of a tie the points are to be split between the players. Please note that Maki rolls come with three, two or one maki roll per card.

Puddings are scored at the end of the game. The player that has the most puddings is rewarded with 6 points and the player with the least puddings is punished with a reduction of 6 points. In case of a tie the points are to be split between the players.

There are 26 Maki roll cards and 10 pudding cards in Sushi Go

Chopsticks

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Chopsticks are not score-giving cards. They are used as a tool for a player to be able to pick two cards in the future in exchange for returning the chopsticks.

Given the nature of the game that rewards combinations of cards higher than most cards in isolation, the chopsticks can be highly effective. However, the best cards are usually taken at an early stage and going for the chopsticks might be a hard trade-off.

There are 4 Chopstick cards in Sushi Go.

Final thoughts

Sushi Go is a game for two to five players. I think it works well with any number of participants. But the information available to each sushi collector decreases as the number of players grow. If there’s just two players, they will know about all of the available cards after just one pass. Also, fewer cards will be gone from the set of cards that you recently had once it returns to you – if the number of players are low.

Thus, I’d say the element of luck increases with the number of players. Even though you’re able to make a bit of an educated guess about the unknown cards in circulation based on the other players’ revealed cards, it is still more about luck with several compared to few participants.

We’re not used to reviewing the quality of playing cards. But we have reached out to professionals to help us out with a standardized process for adressing the quality of the cards. Hopefully the pictures will serve as a decent indicator as for the glossyness and texture. But that does not necessarily give sufficient information. We hope to be able to get back to you with an article covering details on how to assess the quality of the playing cards.

As for Sushi Go, we are of the opinion (in absense of reliable measurements) that the cards are nicely detailed, with a nice texture and glossy finish. However, the cards are a bit bent even after just laying in the box. I’m not sure if this is related to the thickness, the core or any other reason. But I like my cards flat and non-curved.

Sushi dinner night

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Sushi dinner night was created using components available in the game, as presented above.

House rules

#1 Allow the player with the least number of points after the first (second) round to reverse the order once during the second (third) round.

Version

Sushi Go! The pick and Pass Card Game

Publisher: Gamewright

Possible product identification: 042016-59751-M

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